using UnityEngine;

[CreateAssetMenu(fileName = "HighHeel", menuName = "BoyInABox/HighHeelInfo")]
public class HS_HighHeelData : ScriptableObject
{
    #region Properties

    [System.Serializable]
    public class HighHeelInfo
    {
        public float heightOffset;

        public float footOffset;

        public float instepOffset;

        public float toeOffset;
    }

    #endregion Properties

    #region Variables

    public HighHeelInfo highHeelInfo;

    #endregion Variables
}